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    1. Member OptimusGlen's Avatar
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      74 R90/6, 957, 914
      04-18-2017 03:07 PM #1
      I can't be the only one who does this stuff.

      Post up some pics, include the software you model with, the software you render with, and if there is any other editing you do.

      This is one I've been working on recently, Porsche 914-6/GT





      Modelled in Creo Parametric 3.0
      rendered using Keyshot 6
      Last edited by OptimusGlen; 09-19-2018 at 03:19 PM.

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    3. Member VW...vw...wv...WV's Avatar
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      2012 AWD Nissan Rogue (again, you dumb ass!)
      04-20-2017 11:43 AM #2
      i do some modeling, but for more technical pieces, not so much organic surfaces...like:



      Also, not much rendering since its not really needed, but i have a pretty decent workstation and i have gotten some nice results.
      Using solidworks with a quadro gpu.
      Satan´s nopemares...

    4. 08-09-2017 04:54 PM #3
      Just started learning the 3d space about 5 weeks ago. Really digging it - lots to learn. Still having a bear of a time w/ texture maps ending up where I want/expect them to.






      --
      2016 Discount Brand S3 | 1987 Peugeot PB-18 | 1986 Mid-Engine Supercar

    5. Member OptimusGlen's Avatar
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      74 R90/6, 957, 914
      09-04-2017 10:38 AM #4
      Working on recreating the engine i'm rebuilding for my 914. Porsche 911T 2.2

      Modelling with Creo (previouisly known as Pro/Engineer) and rendered in Keyshot.




    6. Member ABAcabby's Avatar
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      '81 Rabbit 1.6l diesel
      10-08-2017 11:59 PM #5
      a little side project progression over.. the last several months..









      Modeled in 3dsmax and rendered in vray
      josephriehl.com

    7. Member VW...vw...wv...WV's Avatar
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      2012 AWD Nissan Rogue (again, you dumb ass!)
      10-09-2017 06:54 PM #6
      quick and ugly shape study to try and learn basic shadow capabilities in sketchup


      Satan´s nopemares...

    8. Member OptimusGlen's Avatar
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      10-20-2017 10:11 AM #7
      again, all my stuff is parametric. Creo to model, Keyshot to render

      \

      Design study on the 914
      Last edited by OptimusGlen; 09-19-2018 at 03:21 PM.

    9. Member Chris_V's Avatar
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      '13 Volt, '05 330ci ZHP, '02 Suburban 2500LT
      02-26-2018 11:45 AM #8




      And a few I did for clients:





      "Like a fine Detroit wine, this vehicle has aged to budgetary perfection"

    10. Member
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      2016 Fiesta ST
      08-14-2018 12:43 PM #9
      Kinda resurrecting this it looks like, but just found this thread and didn't want to stop the Porsche theme in your other one. From a recent personal / fun project of mine:
      3DSMax, Corona Render, Photoshop / ArionFX post production
      Base model of the ND are from grab cad, modifications are my polygon modeling. All custom shaders (I can share carbon fiber maps if anyone's interested.)




    11. Member OptimusGlen's Avatar
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      04-19-2019 10:01 AM #10
      Been awhile!

      I've been working on modeling a kit to convert an existing Singer "classic" model (by Szymon Kubiki) into a DLS. So far it consists of the entire front and rear bumpers, flares, skirts, roof, rear window, wheels, and exhaust. Eventually it'll have the rear window scoops, signals, correct mirrors, windshield, and a hand-full of other DLS specific items as well. Here's the progress so far. I'm using 928 mirrors here because they're closer to the DLS items and the mirrors from the Classic just looked so out of place.

      All of my additions sans the 928 mirrors are engineering quality nurbs models.

      I chose to run with a different color-way, something that hasn't been seen before. A rich yellow with a metal flake gunmetal stripe.




    12. Member
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      05-14-2019 10:40 AM #11
      Nice model! all G2 continuity?

    13. Member OptimusGlen's Avatar
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      05-14-2019 11:39 AM #12
      Quote Originally Posted by thr View Post
      Nice model! all G2 continuity?
      Thanks! For the portions I did, yes. G3 even with some variable rounds on a few parts. The base was a "classic" Singer. I made the flares, skirts, wheels/tires, engine lid with spoiler, windows (rear, quarter, front), roof, exhaust, and on the latest version shown below I also have the front signals and tail lights.





      Last edited by OptimusGlen; 05-14-2019 at 11:42 AM.

    14. Member
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      05-14-2019 11:56 AM #13
      Yea it looks spot on... hows the NURBS in CREO? I used to use Alias exclusively for surfaces, really nice modeling features but the history functionality sucks

    15. Member OptimusGlen's Avatar
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      05-14-2019 12:13 PM #14
      Quote Originally Posted by thr View Post
      Yea it looks spot on... hows the NURBS in CREO? I used to use Alias exclusively for surfaces, really nice modeling features but the history functionality sucks
      Creo is great, pretty steep learning curve but great functionality. Truly a top tier engineering 3D modeler.

      I also made some BBS mesh style centers for the DLS wheels.
      High res: http://live.staticflickr.com/65535/3...843d4fea_o.jpg

      Last edited by OptimusGlen; 05-14-2019 at 12:20 PM.

    16. Member
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      05-14-2019 12:49 PM #15
      I dig it, gives it a modern 934 type look

    17. Member
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      05-15-2019 03:30 PM #16
      Recent stuff of mine"
      (*not my models*)



    18. 05-17-2019 03:52 AM #17
      Those are amazing!
      I used to do a lot of animating, but I was never that great at the modeling part :/

    19. n00b
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      08-13-2019 05:48 AM #18
      I also just started learning the 3D side and I'm trying to create a cube and give it perspective so I can use a Project3D node.

    20. Member
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      08-13-2019 11:39 AM #19
      A few more renders using HDRI lighting only. Working on refining my carpaint shaders as well




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